GameJams
7DRL: Super Generic Roguelike
Super Generic Roguelike was a game Lewis Jones and I created for the 7DRL 2021 Game Jam.
I created all of the assets (Sprite art, tile map & sound effects), as well as coming up with the design and mechanics of the game. I also wrote the map loading script, as well as created all of the map tiles in the game.
in each room the player has a set number of steps to kill all the enemies, collect the key and proceed to the exit, where they gain a set number of steps.
Software/Languages:
Unity
Photoshop
C#
Brackeys Game Jam: Big Bot Bustout
Big Bot Bustout is a game I created completely solo for the Brackeys Game Jam 2021.
I created every aspect of the game except for the sound effects. I primarily focussed on creating levels around a unique mechanic. The player can send small robots forwards to press buttons, and when they touch a warning tile, they move back and deactivate until collected. this simple rule allowed for some unique level designs, and I am planning on going back and polishing the code to finish the game properly.
Software/Languages:
Unity
Photoshop
C#