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GameJams

7DRL: Super Generic Roguelike

Super Generic Roguelike was a game Lewis Jones and I created for the 7DRL 2021 Game Jam.

I created all of the assets (Sprite art, tile map & sound effects), as well as coming up with the design and mechanics of the game. I also wrote the map loading script, as well as created all of the map tiles in the game.

in each room the player has a set number of steps to kill all the enemies, collect the key and proceed to the exit, where they gain a set number of steps. 

 

Software/Languages:

Unity

Photoshop

C#

Brackeys Game Jam: Big Bot Bustout

Big Bot Bustout is a game I created completely solo for the Brackeys Game Jam 2021. 

I created every aspect of the game except for the sound effects. I primarily focussed on creating levels around a unique mechanic. The player can send small robots forwards to press buttons, and when they touch a warning tile, they move back and deactivate until collected. this simple rule allowed for some unique level designs, and I am planning on going back and polishing the code to finish the game properly.

Software/Languages:

Unity

Photoshop

C#

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